Scope
Design a mobile app,
logo design & brand exploration
Tools
Figma, Adobe Illustrator,
OptimalSort, InVision App
Role
UX/UI Designer
(Research & Visual Design)
01.
Empathize
Market Research
Competitive Analysis
Provisional Personas
User Surveys
Empathy Mapping
02.
Define
User Personas
HMW Questions
Mindmapping
App Map
Project Goals
03.
Ideate
Task Flows
User Flows
Wireframing
04.
Prototype & Test
Mid-Fidelity Proto
Usability Testing
Affinity Mapping
High-Fidelity Proto
Market Research
Initial research was conducted in order to learn more about the beauty and skincare industries. This included a deep dive into current beauty industry trends, learning more about current demographics, and researching into allergies and skin disorders. Researching into allergies and beauty toxins helped give me better insights into product ingredient regulations and users who suffer from sensitivities.
Demographics
Competitive Analysis
After completing market research, I performed a competitive analysis to identify the strengths and weaknesses of direct competitor apps. This allowed me to take note on what I should focus on and avoid when designing the Pure Rx mobile app.
Primary Research
User Survey
I conducted a survey using a Google survey form which asked users open-ended questions regarding their purchasing behavior when it came to beauty and skincare products. Close-ended questions were also asked in regards to user demographics and general beauty knowledge.
Participants
Empathy Map
Once the survey was conducted, I was able to organize all the feedback into an empathy map that helped me uncover user needs based on patterns from insights.
Insights
Needs
HMW Questions
Point of view statements were formulated using the insights and needs from my empathy map. These POV statements then helped phrase the "how may we" questions used to address important aspects of the website design in a brainstorming session.
User Persona
A primary user persona was created based on insights and patterns discovered through my survey results and empathy map. This persona helped me to understand the primary users as a whole when it came to their motivations, goals, needs, and frustrations.
Application Map
Once the primary users were defined, I was able to build an application map. Since this was a brand new product, the application map was crucial to ensure that the information architecture was logical as well as intuitive to users.
Task Flows
Task flows were created to represent the paths a user may take in order to complete primary tasks on the app. This helped in planning which key screens needed to be designed and prototyped.
User Flow
I created a user flow to demonstrate how a user would navigate through the website based on a probably path. This path helped me to think through a user's mindset when they would be on the site making decisions as they navigate.
Low-Fidelity Wireframe Sketches
With the application map complete, I sketched out preliminary concepts for the main screens that I'd need to design first.
Mid-Fidelity Wireframes
After completing low-fidelity sketch ideas, I was able to move on to designing the mid-fidelity wireframes in Figma. This helped me connect the conceptual structure to the product’s visual design. The wireframes here shows 3 of the key screens based on the sketches above.
Usability Testing
In order to ensure that my mobile prototype was both user-friendly and easy to navigate, I conducted usability testing with 5 participants. The methodology used was Think Aloud along with task elicitation. Participants were asked to complete 3 key tasks and asked to verbally communicate their thoughts and decisions as they navigated through the prototype. A total of 22 key screens were created to allow users to complete task prompts using Invision App.
Task 1: Scan the barcode for a new deodorant in order to check its ingredients list.
Task 2: Add “Formaldehyde” to Your Banned Ingredients list.
Task 3: Leave a 5 star review for Juice Beauty Green Apple Moisturizer.
A script was used to maintain consistency amongst testing participants. Participants were recruited based on their demographics and testing was conducted both in person and remote using screen sharing.
Usability Test Findings
Once testing was complete, all transcripts were included in a testing document. From there, error-free and test completion rates were recorded and a summary of feedback was created to provide a high level overview of testing feedback.
Test Completion Rate: 100%
Error-Free Rate: 96%
The error-free rate dropped due to participants who expressed being unsure of how to edit and add an ingredient to their My Banned Ingredients section within the Skincare Profile page. These slips were mostly related to the interaction with the element being inconsistent with the action related to similar elements in the Sensitivities and My Preferences sections on the same screen. Users had the correct mental mode and navigated to the correct section on the screen, but they did not initially associate tapping the “edit” icon with the action of adding new ingredients to the list.
An affinity map was created to synthesize test findings. This allowed me to find patterns amongst participants and pin point slips and/or other frustrations to prioritize for revisions before the site launched.
Insight:
Logo & Branding
Pure Rx was a brand new mobile app concept so they did not have any existing branding or logo. I first started with sketching out preliminary concepts for their logo design while keeping in mind their brand attributes: Honest, Contemporary, Youthful, Innovative
Once a logo was decided upon, a style tile was created to visually communicate the overall look and feel of the app design.
UI Kit
A UI kit was also created to help maintain consistency between elements used throughout the app.
High-Fidelity Prototype
Once the style tile and UI kit were complete, it was time to create high-fidelity wireframes to give the designs life. Priority revisions were applied to the mid-fidelity wireframes and then translated into high-fidelity wireframe screens
Reflection
Designing a brand new mobile app with no existing presence proved to be challenging. A lot of research was conducted in order to educate myself on not only beauty products and the way users purchase them but also to learn more about toxic ingredients and why they are added to so many products. Competitive research also proved to be crucial for this project to understand how existing apps are addressing these needs but also neglecting certain aspects that greatly improve user experiences.
Although challenging, I also really enjoyed the creative aspects of this project. Having the opportunity to build a brand from scratch pushed my creative limits. I hope as more users strive to stay educated on the products and ingredients that they put on and in their bodies, apps like this concept will become more of a necessity and improved upon in order to help users with their purchasing decisions.